site_archiver@lists.apple.com Delivered-To: pro-apps-dev@lists.apple.com User-agent: Thunderbird 2.0.0.16 (Windows/20080708) -- Paul Miller | paul@fxtech.com | www.fxtech.com | Got Tivo? _______________________________________________ Do not post admin requests to the list. They will be ignored. Pro-apps-dev mailing list (Pro-apps-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/pro-apps-dev/site_archiver%40lists.ap... Brad Wright wrote: Is there any way to avoid getting 16 bit float the input image format for renderOutput. I'm having to write image processing loops for 32 bit, 16 bit, and 8 bit, for both RGB and YUV. This comes out to 6 different loops for all the formats, as I'm trying to avoid extra processing inside each loop for speed. That's a lot of redundant code all doing the same general thing. I'd like to skip supporting 16 bit and just support 32 bit, if I could prevent Final Cut from sending me 16 bit images. Is this at all possible? I just want 8 bit integer or 32 bit float. You should look into template-izing your code (assuming you are using C++). Turn all those loops into one loop. This email sent to site_archiver@lists.apple.com