site_archiver@lists.apple.com Delivered-To: pro-apps-dev@lists.apple.com Thread-index: AchYiyJYYR/ZcsR+EdyQogAKlbriPA== Thread-topic: Newbie FxPlugins question User-agent: Microsoft-Entourage/11.3.6.070618
Out of curiosity, do most FCP/Motion FxPlugins use OpenMP ?
And how portable can FxPlugin code be? Is much of it re-useable in other apps, besides FCP & Motion?
If you are writing FxPlugs that work in the OpenGL card hardware using the FxPlug mechanisms for getting to the textures on the card(s) and GPU, then there is not much reuse you'll get. However, due to the nature of our algorithms, we simply use the CPU and bypass the graphics card altogether. So our base code is actually used in 14 different host apps (soon to be 15). Pete _______________________________________________ Do not post admin requests to the list. They will be ignored. Pro-apps-dev mailing list (Pro-apps-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/pro-apps-dev/site_archiver%40lists.ap... This email sent to site_archiver@lists.apple.com