site_archiver@lists.apple.com Delivered-To: pro-apps-dev@lists.apple.com Domainkey-signature: a=rsa-sha1; q=dns; c=nofws; s=dk20050327; d=earthlink.net; b=N8qPNrTXpXXeUWsW2WOPgTJMwvHur7Z6a9Oohk1aQ6T1PkHK8MVPS+VFSBVVC57u; h=Received:Subject:Mime-Version:Content-Type:From:In-Reply-To:Date:Cc:Content-Transfer-Encoding:Message-Id:References:To:X-Mailer:X-ELNK-Trace:X-Originating-IP; So - are the install procedures for the Motion project wrappers for FCX to access FxPlugs documented somewhere? i.e. once I've got working 64 bit versions (still wanna know how to do universal versions), I've still got to interface it to FCX. What should my installer do? Patrick Sheffield Sheffield Softworks On Jun 24, 2011, at 12:30 PM, Darrin Cardani wrote:
On Jun 24, 2011, at 12:09 PM, Bob Currier wrote:
5) I'm not aware of any problems getting images in different formats. You will never again receive images in YUV format, though.
Darrin:
Does that imply no over-brights except in float? Which would further imply that previews won't match final renders because previews never seem to get float pixels?
One thing I forgot to mention is that all processing is now in float. You should never again receive an 8-bit per channel image. They'll all be either 16-bit textures or 32-bit bitmaps.
Darrin -- Darrin Cardani dcardani@apple.com
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