site_archiver@lists.apple.com Delivered-To: pro-apps-dev@lists.apple.com On Sep 4, 2009, at 3:21 PM, Brian Gardner wrote: Your version of 'simple' is different from mine. :-) I was still back googling just "OpenCL". :-P Also be sure to download the OpenCL spec from Khronos: <www.khronos.org/registry/cl/specs/opencl-1.0.29.pdf> Is there any doc on how to use GCD directly? Can GCD be used inside a FxPlug? Or is this something that I should avoid for now? In any event, you can read the reference documentation here: It looks like some good conceptual docs are here: As always, searching on developer.apple.com is your friend! Darrin -- Darrin Cardani dcardani@apple.com _______________________________________________ Do not post admin requests to the list. They will be ignored. Pro-apps-dev mailing list (Pro-apps-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/pro-apps-dev/site_archiver%40lists.ap... I found it with a simple google search: "site:developer.apple.com opencl". OpenCL and Grand Central Dispatch are separate technologies. You can use one or the other separately, or both together. It's hard to say, since I haven't used it myself. In general, in Motion, it's difficult to run your own threads because your threads may potentially block some other thread in Motion causing a deadlock. Since we don't yet have a threading API that you can safely access, there's not usually an easy way to do this. Hopefully we'll be able to create one in the future. It seems like it would be less of a problem in FCP since it renders on the UI thread, but I'm sure there are probably issues there, as well. <http://developer.apple.com/mac/library/documentation/Performance/Reference/G...
<http://developer.apple.com/mac/library/documentation/General/Conceptual/Conc...
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