site_archiver@lists.apple.com Delivered-To: pro-apps-dev@lists.apple.com Hi, Kaitlyn, - Paul On May 6, 2008, at 3:21 PM, Kaitlyn Kincaid wrote: Kaitlyn _______________________________________________ Do not post admin requests to the list. They will be ignored. Pro-apps-dev mailing list (Pro-apps-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/pro-apps-dev/pschneider%40apple.com _______________________________________________ Do not post admin requests to the list. They will be ignored. Pro-apps-dev mailing list (Pro-apps-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/pro-apps-dev/site_archiver%40lists.ap... you can use the -addImageReferenceWithName method of the FxParameterCreationAPI to create additional image inputs. This will create an "image well" parameter like BumpMap has. Use [FxParameterRetrievalAPI getBitmap] or [FxParameterRetrievalAPI getTexture] to get an image from the parameter. I am attempting to write a simple shader for FxPlug that adds the value of two inputs together.. I have the ARB code, but I have been unable to find a good example of how to get two inputs in the actual FxPlug code. the example I am looking at: In motion, the Bump Map filter is able to apply a bump mapping to a video from another sourse, however when I look at the Bumpmap.m file I have no idea how it does this... it's not even in an FxPlug style. Does anyone know of any example code that shows how to use two (or more?) inputs in FxPlug? I've tried google, however my google-fu seems to only turn up retail software. This email sent to pschneider@apple.com This email sent to site_archiver@lists.apple.com