site_archiver@lists.apple.com Delivered-To: pro-apps-dev@lists.apple.com Actually it should be running under bash. Sorry, I should've mentioned that but I've been using bash for years so I kinda forget that there are other shells out there... :) On Apr 27, 2011, at 10:45 AM, Paul Schneider wrote:
It looks like Steve's script is not sh, but some other language, possibly perl? Try changing the shell to /usr/bin/perl.
On Apr 27, 2011, at 12:34 PM, Rainer Standke wrote:
Hello Steve,
so I am finally getting around to trying this, and I am running into problems.
here is the script I am using, running as the last build phase:
my $BUNDLE = "$ENV{BUILT_PRODUCTS_DIR}/$ENV{WRAPPER_NAME}"; my $SRCICON = "$ENV{PROJECT_DIR}/Resources/images/GenericPluginIcon.rsrc"; my $DESTICON = "$BUNDLE/Icon\r";
# copy the custom icon to the target's bundle, renaming it to "Icon\r" along the way `rm -f "$DESTICON"`; `ResMerger -srcIs DF -dstIs RSRC "$SRCICON" -o "$DESTICON"`;
# make the copied icon file invisible `/Developer/Tools/SetFile -a V "$DESTICON"`;
# mark the bundle as having a custom icon `/Developer/Tools/SetFile -a C "$BUNDLE"`;
Here are the errors I get:
PhaseScriptExecution "Run Script" "/Users/rainer/Documents/Rainer's Dev Stuff/build files/FXPlugGenerator1.build/Debug/FXPlugGenerator1.build/Script-D5D3121513687B9B005BD029.sh" cd "/Users/rainer/Documents/Rainer's Dev Stuff/Xcode Projects/XXX/XXX 2011/FXPlugGenerator1" /bin/sh -c "\"/Users/rainer/Documents/Rainer's Dev Stuff/build files/FXPlugGenerator1.build/Debug/FXPlugGenerator1.build/Script-D5D3121513687B9B005BD029.sh\""
/Users/rainer/Documents/Rainer's Dev Stuff/build files/FXPlugGenerator1.build/Debug/FXPlugGenerator1.build/Script-D5D3121513687B9B005BD029.sh: line 2: my: command not found /Users/rainer/Documents/Rainer's Dev Stuff/build files/FXPlugGenerator1.build/Debug/FXPlugGenerator1.build/Script-D5D3121513687B9B005BD029.sh: line 3: my: command not found /Users/rainer/Documents/Rainer's Dev Stuff/build files/FXPlugGenerator1.build/Debug/FXPlugGenerator1.build/Script-D5D3121513687B9B005BD029.sh: line 4: my: command not found file : ### ResMerger - ERROR: errFSMissingName /Users/rainer/Documents/Rainer's Dev Stuff/build files/FXPlugGenerator1.build/Debug/FXPlugGenerator1.build/Script-D5D3121513687B9B005BD029.sh: line 11: ERROR:: command not found /Users/rainer/Documents/Rainer's Dev Stuff/build files/FXPlugGenerator1.build/Debug/FXPlugGenerator1.build/Script-D5D3121513687B9B005BD029.sh: line 14: ERROR:: command not found
Any idea what I am doing wrong?
Thanks!
Rainer
On Apr 7, 2011, at 11:26, Steve Christensen wrote:
On Apr 7, 2011, at 9:18 AM, Darrin Cardani wrote:
On Apr 6, 2011, at 6:24 PM, Rainer Standke wrote:
should one supply a custom, Apple-issued creator code for an FxPlug bundle?
Nope. The UUID in the Info.plist is sufficient.
Also, my bundle gets built with just the regular folder icon - is there something I can do to have it have the plugin icon?
That's a good question. I see this, too. I've asked internally and will let you know what they tell me.
The plugins take on the default icon due to their extension, so supplying a creator won't make a difference. When I've wanted to specify the plugin icon, I've done so by applying a custom icon to the bundle using a target script that runs after the rest of the plugin is built. Here's what I've used. Please note that the source icon is a data fork based resource file containing a 'icns' #-16455 resource.
steve
------------------------------------- my $BUNDLE = "$ENV{BUILT_PRODUCTS_DIR}/$ENV{WRAPPER_NAME}"; my $SRCICON = "$ENV{PROJECT_DIR}/path/to/icon.rsrc"; my $DESTICON = "$BUNDLE/Icon\r";
# copy the custom icon to the target's bundle, renaming it to "Icon\r" along the way `rm -f "$DESTICON"`; `ResMerger -srcIs DF -dstIs RSRC "$SRCICON" -o "$DESTICON"`;
# make the copied icon file invisible `/Developer/Tools/SetFile -a V "$DESTICON"`;
# mark the bundle as having a custom icon `/Developer/Tools/SetFile -a C "$BUNDLE"`;
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