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So when I author a floating point Motion project on my Intel MacBook Pro and send it to my G5 machine, it suddenly doesn't work in floating point.
Actually, Pete. I'm in exactly the same boat. Same pair of hardware, same issues, are hitting me currently on my development machines. (And I only have 2 computers.) The studios that employ me always have a render farm (banks of hundreds of machines used for rendering). Issues like these are exactly the reasons why these machines are not banks of Apple Computers. The last Unix version of Apple's Shake is running on these render farms. A software/hardware migration path, post Shake, comes up often. Motion would be the next logical path, but it isn't "render farm friendly", so it is ruled out. Fast user interaction, accurate render farm rendering, and in-house extensibility (plug-ins & scripts) are the studio required checklist items. -- Brian _______________________________________________ Do not post admin requests to the list. They will be ignored. Pro-apps-dev mailing list (Pro-apps-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/pro-apps-dev/site_archiver%40lists.ap... This email sent to site_archiver@lists.apple.com