site_archiver@lists.apple.com Delivered-To: pro-apps-dev@lists.apple.com Dave On Feb 23, 2008, at 1:05 PM, bensyverson wrote: Hey all, What's the easiest and best way to do this within an FxPlug? Thanks, _______________________________________________ Do not post admin requests to the list. They will be ignored. Pro-apps-dev mailing list (Pro-apps-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/pro-apps-dev/site_archiver%40lists.ap... Ben, probably a good way to do this without writing much code is to write a hardware-only plug-in. Upon initialization, when you need the bitmap, you can write your own code to read back the texture into RAM. As a shortcut, you might use Core Image to draw it into a bitmap. I have an FxPlug in which I need to read the frame as a bitmap, do some pixel analysis, and then apply the results via GPU processing. The bitmap analysis only needs to happen once, on initialization of the plug-in... - ben This email sent to site_archiver@lists.apple.com