fastest OpenGL/OpenCL interop in an FCPX plugin?
8 Nov
2013
8 Nov
'13
4:36 p.m.
Is there anything I can safely skip in there? _______________________________________________ Do not post admin requests to the list. They will be ignored. Pro-apps-dev mailing list (Pro-apps-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/pro-apps-dev/site_archiver%40lists.a... This email sent to site_archiver@lists.apple.com So far my GL/CL interop is working pretty well, but I'm wondering if there are any tricks I can safely play within FCPX? Right now I've got the standard glFinish() before the enqueue of the binding to the GL textures, then the final clFinish() after the enqueue of the unbind.
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Paul Miller