Re: proper current way to build a new FxPlug?
site_archiver@lists.apple.com Delivered-To: pro-apps-dev@lists.apple.com Paul, If there’s any way you could file a detailed bug report on this today, that would be enormously helpful to everyone involved (including developers like you!). We have spent a lot of time trying to reproduce and get bugs about these issues filed, and unfortunately, they’re very hard to make happen. That means that our OS developers spend time trying to reproduce them, and if they can’t, they send them back to us as “unable to reproduce”. Any additional information you can provide about what’s happening may give them some hints as to what’s going wrong or where. I’d hate to see a problem like this not get fixed in High Sierra. Darrin
On Aug 27, 2017, at 2:02 PM, Paul Miller <paul@fxtech.com> wrote:
Thanks for the tip Lyndon. That didn't work either.
Here is something that DID work. I created a whole other user, logged into that, ran the FxPlug .app, then ran pluginkit -m, and it showed up! Also, there were more than a page of entries in the pluginkit output. When I'm logged into my normal user, there are only maybe ten or so!
So what's going on here? How do I get my normal user account to see all of the usual pluginkit entries that appear for other, new, users?
Another note: I noticed that after turning on code-signing for the template plugin, the signing failed. check-signature explains that an embedded framework:
DFT FxPlug.app/: a sealed resource is missing or invalid In subcomponent: .../DFT FxPlug.app/Contents/PlugIns/DFT FxPlug.pluginkit/Contents/Frameworks/FxPlug.framework NO
FxPlug.framework is malformed, at least according to the ever-changing code-signing rules in Sierra. How am I supposed to rectify this?
On 8/27/17 9:01 AM, Lyndon Hill wrote:
Hi Paul,
I had a similar experience. I don’t think I nailed down a series of steps to make it compile and work out of the box straight away. Just make sure that the target you compiled did in fact create the plugin inside the application bundle. Run the application, maybe reboot too. Then magically the problem goes away.
Check the console after running Motion or run Motion from the shell to check any messages regarding the plugin. You don’t need to fiddle with pluginkit.
Lyndon
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Darrin Cardani