FxTexture: -textureId returns zero?
site_archiver@lists.apple.com Delivered-To: pro-apps-dev@lists.apple.com steve _______________________________________________ Do not post admin requests to the list. They will be ignored. Pro-apps-dev mailing list (Pro-apps-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/pro-apps-dev/site_archiver%40lists.ap... I'm calling [[FxTexture alloc] initWithInfo:textureInfo] to create a FxTexture, which succeeds. When I then call -textureId, it returns zero. Yet when I call -textureId on the input texture, I get a non- zero value. Am I missing something? The documentation on FxTexture is pretty much non-existent so I don't know what I'm doing wrong or what more I should be doing. This email sent to site_archiver@lists.apple.com
participants (1)
-
Steve Christensen