site_archiver@lists.apple.com Delivered-To: pro-apps-dev@lists.apple.com Hi Darrin, On Apr 30, 2007, at 9:10 AM, Darrin Cardani wrote: On Apr 28, 2007, at 1:50 PM, Christoph Vonrhein wrote: Hi Apple, hi Peter, - X, Y, Z position of the camera. - The (rotation-)vectors where the camera is looking at (matrice). Yes, that would be perfect. Christoph _______________________________________________ Do not post admin requests to the list. They will be ignored. Pro-apps-dev mailing list (Pro-apps-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/pro-apps-dev/site_archiver%40lists.ap... same thing here. For the FxPlug interface I would also like to get my hands on the following 3D-data: In other apps, like AE, I believe they just give the 4x4 transform of the camera, and you can figure out where it's looking by taking the normal <0,0,1> and passing it through the 4x4 camera matrix. Would that be sufficient? This email sent to site_archiver@lists.apple.com
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Christoph Vonrhein