Re: proper current way to build a new FxPlug?
site_archiver@lists.apple.com Delivered-To: pro-apps-dev@lists.apple.com Hi Paul, I had a similar experience. I don’t think I nailed down a series of steps to make it compile and work out of the box straight away. Just make sure that the target you compiled did in fact create the plugin inside the application bundle. Run the application, maybe reboot too. Then magically the problem goes away. Check the console after running Motion or run Motion from the shell to check any messages regarding the plugin. You don’t need to fiddle with pluginkit. Lyndon
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Lyndon Hill