Re: FxPlug OpenGL Context update
You can't modify the context in that way. What you can do is create an FBO with a depth buffer of any size and bit depth you want and draw into that. That should allow you to do what you want to do. Let me know if you need more details. Darrin On Oct 16, 2013, at 12:34 PM, Ardo Avancena <ardowz@gmail.com> wrote:
Is there a way for an FxGenerator to modify the OpenGL context motion currently has?
I noticed that motion's context has the pixel format attribute: kcglpfadepthsiz as 0, and I need it at 24. Any thoughts on how to go about this one? _______________________________________________ Do not post admin requests to the list. They will be ignored. Pro-apps-dev mailing list (Pro-apps-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/pro-apps-dev/dcardani%40apple.com
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Darrin Cardani