Getting 32 bit float image format instead of 16 bit
site_archiver@lists.apple.com Delivered-To: pro-apps-dev@lists.apple.com Hi ProApps: Brad Wright _______________________________________________ Do not post admin requests to the list. They will be ignored. Pro-apps-dev mailing list (Pro-apps-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/pro-apps-dev/site_archiver%40lists.ap... Is there any way to avoid getting 16 bit float the input image format for renderOutput. I'm having to write image processing loops for 32 bit, 16 bit, and 8 bit, for both RGB and YUV. This comes out to 6 different loops for all the formats, as I'm trying to avoid extra processing inside each loop for speed. That's a lot of redundant code all doing the same general thing. I'd like to skip supporting 16 bit and just support 32 bit, if I could prevent Final Cut from sending me 16 bit images. Is this at all possible? I just want 8 bit integer or 32 bit float. This email sent to site_archiver@lists.apple.com
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Brad Wright