site_archiver@lists.apple.com Delivered-To: pro-apps-dev@lists.apple.com Thanks for any comments. _______________________________________________ Do not post admin requests to the list. They will be ignored. Pro-apps-dev mailing list (Pro-apps-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/pro-apps-dev/site_archiver%40lists.ap... I don't own Motion 3 yet but wondering about the use of the 3D api of FxPlug. A plugin can create a 2D image/texture of a 3D OpenGL scene - I gather this will appear in Motion 3 as a textured 2D plane (rather than a true 3D object) when in 'perspective' view (not the camera view). Is it correct to say that the use of Fx3DAPI (getting camera matrix, layer matrix) will allow the plugin to correctly change the viewing orientation of its rendered 3D scene such that as far as a moving camera in Motion 3 is concerned it looks like a 3D object? Am I right in assuming layers can be set up to always face the camera? This email sent to site_archiver@lists.apple.com
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TriX Software