questions on pixel formats
site_archiver@lists.apple.com Delivered-To: pro-apps-dev@lists.apple.com steve _______________________________________________ Do not post admin requests to the list. They will be ignored. Pro-apps-dev mailing list (Pro-apps-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/pro-apps-dev/site_archiver%40lists.ap... I don't remember seeing these specifically addressed so I figured I'd ask so I can make sure I'm doing everything correctly. I'm currently interested in the software rendering case, but if there some differences in the hardware case, that'd be nice to know as well. 1. So far all the images or video I load into a project for testing use 32-bit ARGB/RGBA for the pixel format. If I've read the docs correctly, I should also expect to see 128-bit floating point ARGB/ RGBA pixels in some circumstances. If that's so, what can I do to get that to happen so I can test that I'm handling that case correctly? 2. Can I assume that the input and output images will always have the same sized pixels, i.e., I shouldn't expect to see a 32-bit pixel in the input image(s) and a 128-bit pixel in the output image? This email sent to site_archiver@lists.apple.com
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Steve Christensen