Motion - weird handling of large images
site_archiver@lists.apple.com Delivered-To: pro-apps-dev@lists.apple.com rendering at kFxDepth_UINT8: rowCount = 2648 columnCount = 2276 inputRowBytes = 9104 outputRowBytes = 9104 rendering at kFxDepth_FLOAT32: rowCount = 2048 columnCount = 2048 inputRowBytes = 32768 outputRowBytes = 32768 _______________________________________________ Do not post admin requests to the list. They will be ignored. Pro-apps-dev mailing list (Pro-apps-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/pro-apps-dev/site_archiver%40lists.ap... I have been testing some effects on both 8-bit and 32-bit (float) channel images and ran across some weird (to me) behavior. After launching Motion, I dragged a large (2276x2649) Photoshop file into the middle of the workspace and applied a filter. This worked fine with an 8-bit depth. I then opened the project properties window and changed to 32-bit float depth, then clicked the OK button. Motion popped up a sheet saying that the object is too large to render and that it would be cropped to 2048x2048. My filter was called to render, and then the final image looks like the edge pixels were repeated to fill out the original image size. (I didn't do this since the filter was passed a 2048x2048 image. Why am I seeing the difference, especially given that the original image is larger than 2048x2048? I'd expect the same message for the 8- bit case. Here are the numbers Motion is passing to my plugin: This email sent to site_archiver@lists.apple.com
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Steve Christensen