Re: Wrapping FxPlugs in .moef
site_archiver@lists.apple.com Delivered-To: pro-apps-dev@lists.apple.com Hello Nathan, Christoph On Jul 20, 2011, at 12:22 PM, Nathan Weston wrote: On Jul 19, 2011, at 6:29 AM, Nathan Weston wrote: - Nathan _______________________________________________ Do not post admin requests to the list. They will be ignored. Pro-apps-dev mailing list (Pro-apps-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/pro-apps-dev/chv%40chv-electronics.de _______________________________________________ Do not post admin requests to the list. They will be ignored. Pro-apps-dev mailing list (Pro-apps-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/pro-apps-dev/site_archiver%40lists.ap... thanks for the tip. Close. but no cigar. But at least it helps, kinda like. I'm also hovering around this issue. Full native FxPlug support for FCP X would solve this problem and most other problems right away. On 7/19/2011 1:46 PM, Darrin Cardani wrote: On 7/18/2011 1:37 PM, Darrin Cardani wrote: And we can't get the duration appropriately? You currently get the duration of the effect source (the drop zone the effect is applied to in most cases). Since the frame timings you get are relative to that duration, you can calculate some things like the percentage through the clip. (Though apparently, there is some round-off error that we need to address.) I don't know if this will work for your plug-ins or not, as I don't know how you're using and calculating those sorts of things. I urge you to try out how it works and let us know if there's a more effective way we could be doing things. And again, the quicker you tell us, the better. Any way to get the frame rate of the underlying footage? And Duration? Not currently. I believe that has always been the case, though, hasn't it? Is there any way to get accurate clock time from all of this? Normally you can divide frames by FPS to get a time in seconds. But suppose I have a moef that's 10 seconds long and I apply it on a 1-second clip. Motion will fudge all the timing numbers so keyframes and relative position in the clip basically work out right, but if I try to calculate absolute times, it will appear to my effect as though 10 seconds have elapsed, instead of 1. If the effect relies on clock time, everything is going to move 10x faster than it should. There are lots of effects that work this way -- flicker, camera shake, simulated clouds, etc. This could be a show-stopper problem for a lot of people. At this time, I don't think there's a way to do what you want. It will be time-stretched. Please file a bug. Ouch, that's pretty bad. Many of our effects will be broken by this problem. I've filed a bug -- hopefully a fix will be available soon. We did discover a partial workaround -- if you use markers to make a loop in your Motion project, frame numbers won't be remapped within the loop. So as long as your loop is longer than the clip in FCP, it sort of works (though the framerate may still be long). Unfortunately, if you use this workaround you can't determine percentage through the clip anymore. This email sent to chv@chv-electronics.de This email sent to site_archiver@lists.apple.com
participants (1)
-
Christoph Vonrhein