Re: How can you get an FxBitmap and display it to an open gl context
site_archiver@lists.apple.com Delivered-To: pro-apps-dev@lists.apple.com Hi Brad, I'm not sure what you're asking for. Like Darrin said, what are you really trying to do? - Paul On Jul 25, 2008, at 6:58 PM, Brad Wright wrote: Sent from my iPhone _______________________________________________ Do not post admin requests to the list. They will be ignored. Pro-apps-dev mailing list (Pro-apps-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/pro-apps-dev/pschneider%40apple.com _______________________________________________ Do not post admin requests to the list. They will be ignored. Pro-apps-dev mailing list (Pro-apps-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/pro-apps-dev/site_archiver%40lists.ap... If you have an FxPlug that can only be implemented in software, you can specify that you only work in software in your -frameSetup method. You would then write your output to the output FxBitmap. If you are suggesting that you get more, or different, pixel data when you request a bitmap than when you request a texture, I'd be surprised, and you should definitely file a bug. Again, I'm not sure what you mean by "the raw bitmap data". If you want to draw directly into our display window, you can't do that, and I'm having trouble imagining a scenario where you'd need to. I'm trying to read an FxBitmap and then render it as a texture to the open gl context instead of writing it to the output image. Is this at all possible to get fcp to ignore the output image and just display to the open gl window? I need the raw bitmap data to do analysis of that I can't do with an fxtexture. This email sent to pschneider@apple.com This email sent to site_archiver@lists.apple.com
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Paul Schneider