Re: determining full frame size
site_archiver@lists.apple.com Delivered-To: pro-apps-dev@lists.apple.com On Dec 22, 2008, at 11:37 AM, Steve Christensen wrote: Darrin -- Darrin Cardani dcardani@apple.com _______________________________________________ Do not post admin requests to the list. They will be ignored. Pro-apps-dev mailing list (Pro-apps-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/pro-apps-dev/site_archiver%40lists.ap... What's the best way to determine the full frame size, if that's possible? I know that various settings will affect the height and width numbers when you get around to rendering, but I want to be able to always know when I'm working with, say, a 720x480 "real" frame. You can always multiply the input or output images by the scaleX and scaleY, but I don't think that's what you mean. What are you trying to do? There really is no "real" or "full" frame size. Remember that the user could be applying your filter to a group, replicator, or particle system and the "real" size can change on a per- frame basis from 0 pixels to anything larger than that in both dimensions. Also, there could be other filters which change the size in odd ways, applied before yours. This email sent to site_archiver@lists.apple.com
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Darrin Cardani