Final Cut Pro plug-in development, getting started
site_archiver@lists.apple.com Delivered-To: pro-apps-dev@lists.apple.com Importance: Normal Greetings, I'm developing a FCP plug-in for the Mac, using CW 6.0. I understand that I must develop this as an After Effects plug-in, so have downloaded the SDK for v 6.5 of AE (the version of the API spec is 12.10), and have spent a lot of time just getting the sample plug-ins to build and be loaded by FCP. I've got 2 hurdles that I need help getting over: 1. I've succeeded in getting the simplest example plug-in (Skeleton) to build, and FCP does indeed load it (I've proven this to myself by adding CFShow() statements at the top of the callback loop in main()). But just once. When I quit FCP, and then relaunch it again, my plug-in is not loaded.... 2. The example AEGP plug-ins don't contain a main(); instead, their entry-point is specified in the CW project settings > Target Settings > Linker > PPC Linker > Entry Points. I've set these just like the AE SDK says I should: Initialization: __initialize Main: GPMain_Easy_Cheese (as one example) Termination: __terminate Again, I put a CFShow() call at the entry point of my GPMain_Easy_Cheese() function, just to prove to myself that FCP loads it on start up, and it never gets called. Apparently, FCP is not loading this baby. I'm hoping some of you FCP plug-in developers can help me get this thing off the ground. One thing I'm not sure of is, what all the project settings should be (since I'm using an older version of CW than the example plug-in projects were created for). Any help there (like what the PPC Target settings should be) would be very appreciated. cheers, BJR _______________________________________________ Do not post admin requests to the list. They will be ignored. Pro-apps-dev mailing list (Pro-apps-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/pro-apps-dev/site_archiver%40lists.ap... This email sent to site_archiver@lists.apple.com
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Beverly Reinig