Re: 16 bit float in Motion software path
site_archiver@lists.apple.com Delivered-To: pro-apps-dev@lists.apple.com Micah, you can file a bug at <http://bugreporter.apple.com>. Dave RESULT: Very dim results, compared to 32 bit float. _______________________________________________ Do not post admin requests to the list. They will be ignored. Pro-apps-dev mailing list (Pro-apps-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/pro-apps-dev/site_archiver%40lists.ap... On Jul 5, 2007, at 2:33 PM, Micah Sharp wrote: I figured I wouldn't have to do anything there. How do I file a bug again? Sorry...I'm sure I've been told a million times... On Jul 5, 2007, at 2:29 PM, Dave Howell wrote: Very interesting! Thank you, Micah. Would you mind filing a bug about that? By the way, you're fine not doing any "half precision float messing about" because in software rendering you'll never have to render in 16-bit mode. On Jul 5, 2007, at 2:23 PM, Micah Sharp wrote: Hey guys, just got a bug that I think might be in Motion. Our output is very dim and generally in-correct when a user switches to 16 bit float in their project settings (and has the float preview turned on). However, I noticed the same thing occurs with the Broadcast Safe plug-in. As far as I know, we don't actually process the incoming float buffer any differently (we don't do any half precision float messing about). Here are the steps: 1) Make a text layer, very red saturated 2) Apply Broadcast Safe plug-in and reduce saturation (just to see it work) 3) Switch project settings to 16 bit float Please let me know if there is anything we should be doing. Thanks, This email sent to site_archiver@lists.apple.com
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Dave Howell