site_archiver@lists.apple.com Delivered-To: pro-apps-dev@lists.apple.com Thanks for your answers, both Steve and you :-) -- Kristian Harms _______________________________________________ Do not post admin requests to the list. They will be ignored. Pro-apps-dev mailing list (Pro-apps-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/pro-apps-dev/site_archiver%40lists.ap... Den 21. juli. 2008 kl. 18.32 skrev Darrin Cardani: The third problem is only in Motion: If an FxPlug effect generates pixels that are fully transparent, but have the R, G and B channels set to some non-zero value (e.g. 127 if we're talking UInt8), then Motion won't treat these pixels as fully transparent, but will instead show any underlying layer as "washed out", and the black default background will shine through as grey. This is with the normal blending modes. (Apple guys, the problem ID is #6079465.) As Steve mentioned, this is a problem on your end (and you're not the first person to have this problem). You just need to premultiply your pixel values, and everything will work as expected. Okay, but it seems that to provide consistent output for both Motion and FCP, I'll have to premultiply in one host but not the other. Can you confirm that this is the normal way to do this? Also, since I don't seem to get any information with which I can differentiate between the two cases, except -hostIsMotion et al. Anyway, isn't half the point of making a generator instead of a filter that I should simply include an alpha channel and leave it to the host app to blend with lower layers? This email sent to site_archiver@lists.apple.com
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Kristian Harms