site_archiver@lists.apple.com Delivered-To: pro-apps-dev@lists.apple.com Dkim-signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=gamma; h=sender:from:content-type:content-transfer-encoding:subject:date :message-id:to:mime-version:x-mailer; bh=Pzv53aTCn1SLk4D6LBQZRqyO82obQ5aYpz7isaO5sEs=; b=O9SoMpC1IvbcdM2UROpgQjHyUNzVYtqdYqh37evhmlmFjQY8nAAkYiF6jwRRt4j0pc BAEDNm3hRFHUZyrrHfZV9Q+N28peRc+sRmI25DE4X8WUSKctvWwTSiuufSkEycHnrTlG 7blLbhWg0sV5ebTB1nG15N9MsrjBE334EJXos= Having passed the first hurdle and successfully managed to draw lines and rectangles (DH_GridX and DH_WideSafeX released yesterday) we move on to other things. In converting one of our FxScript filters, the aim is to write a filter that takes a 2 different areas from the input texture, copy those pixels to a buffer, then write the buffer back to a selected area of the the output texture. What I'm confused about is whether we should be using a) a new texture for the temporary buffer b) a PBO with a renderbuffer c) a PBO with a colorbuffer thanks Martin Baker www.digital-heaven.co.uk www.twitter.com/digitalheaven www.videospaceonline.com www.finalcutters.com ------------------------------------------------------ Digital Heaven Ltd is registered in England and Wales Company registration number: 3628396 Registered address: 55 Lynwood Drive, Worcester Park, Surrey KT4 7AE VAT registration number: GB 736 0989 03 _______________________________________________ Do not post admin requests to the list. They will be ignored. Pro-apps-dev mailing list (Pro-apps-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/pro-apps-dev/site_archiver%40lists.ap... This email sent to site_archiver@lists.apple.com
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Martin Baker