Re: FxPlug memory allocation
Re: FxPlug memory allocation
- Subject: Re: FxPlug memory allocation
- From: Dave Howell <email@hidden>
- Date: Tue, 3 Jul 2007 17:26:08 -0700
Sorry, there's nothing like a memory suite in the FxPlug SDK at
present. It is something we know would be a good addition some day.
You're right; the closest thing would be FxBitmap.
Realistically, there are plenty of other demands on RAM outside of
the app's purview. So depending on how much memory you're talking
about, you might just get by with malloc().
Dave
On Jul 3, 2007, at 5:16 PM, Garrick Meeker wrote:
Is there a recommended way of allocating memory in an FxPlug? We
have a very memory hungry plugin and I'm worried about the host
app's image caches. I don't see anything like After Effect's
memory calls. I suppose I could allocate FxBitmaps for non-image
purposes, but is there a better way?
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