Re: How can you get an FxBitmap and display it to an open gl context
Re: How can you get an FxBitmap and display it to an open gl context
- Subject: Re: How can you get an FxBitmap and display it to an open gl context
- From: Paul Schneider <email@hidden>
- Date: Mon, 28 Jul 2008 11:21:08 -0500
Hi Brad,
I'm not sure what you're asking for.
If you have an FxPlug that can only be implemented in software, you
can specify that you only work in software in your -frameSetup
method. You would then write your output to the output FxBitmap.
If you are suggesting that you get more, or different, pixel data when
you request a bitmap than when you request a texture, I'd be
surprised, and you should definitely file a bug. Again, I'm not sure
what you mean by "the raw bitmap data".
If you want to draw directly into our display window, you can't do
that, and I'm having trouble imagining a scenario where you'd need to.
Like Darrin said, what are you really trying to do?
- Paul
On Jul 25, 2008, at 6:58 PM, Brad Wright wrote:
I'm trying to read an FxBitmap and then render it as a texture to
the open gl context instead of writing it to the output image. Is
this at all possible to get fcp to ignore the output image and just
display to the open gl window? I need the raw bitmap data to do
analysis of that I can't do with an fxtexture.
Sent from my iPhone
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