Re: More information about FxPlug SDK (Docs.)
Re: More information about FxPlug SDK (Docs.)
- Subject: Re: More information about FxPlug SDK (Docs.)
- From: ""Jose A. Guerrero-Colón"" <email@hidden>
- Date: Mon, 6 Oct 2008 09:18:01 +0200
Thanks Steve, very useful!
Best,
Jose
El 03/10/2008, a las 16:26, Steve Christensen escribió:
On Oct 3, 2008, at 4:06 AM, Jose A. Guerrero-Colón wrote:
I'm planning to develop a Plugin for Final Cut Pro using FxPlug
architecture. I have read the SDK documentation (Overview) and
tried to test sample code with XCode. The compilation / building
process work just fine, but Final Cut Pro does not recognize the
plugin. (Obviously, it is not an issue of wrong path).
I think the issue may be related to the generated files
(.fxplugin), which appear to be a folder in finder...
Besides this issue, I would like to ask for more documentation
about the SDK or tutorial for begginers.
I assume you're using the FxPlug project template in Xcode. If so,
you have to make two specific changes to the plugin's Info.plist
file. If you double-click on it in the Xcode project window, you'll
see comment lines that say:
"You must change this Group UUID. Use the uuidgen command in
Terminal to generate a unique UUID."
and
"You must change this Plug-In UUID. Use the uuidgen command in
Terminal to generate a unique UUID."
If you haven't done this, the effect will not be loaded by Final
Cut, since those UUIDs are reserved for the unmodified project
template. For each FxPlug effect you develop (and a FxPlug plugin
bundle can support multiple effects), you'll have to generate a new
pair of UUIDs. Just open the Terminal and type "uuidgen" twice, copy/
paste one of the UUIDs into the group and one into the effect, then
you can remove the comment lines. Rebuild and see what happens.
It's also a good idea to keep the Console open when you're running
Final Cut. It's pretty good about telling you when there are
problems loading an effect.
steve
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