Re: Final Cut Pro getInputImage() returning up-side-down image?
Re: Final Cut Pro getInputImage() returning up-side-down image?
- Subject: Re: Final Cut Pro getInputImage() returning up-side-down image?
- From: Garrick Meeker <email@hidden>
- Date: Thu, 16 Dec 2010 11:21:31 -0800
I think I just ran into this in FCP. In Motion 4 it seems to work correctly. I was just caching the image from the last render call but I'd like to avoid hogging this memory. Did you file a bug about this? Is there any workaround in FCP, or is it reliable enough that we can assume an upside down image (until a future version of FCP fixes this)?
On Oct 19, 2010, at 12:40 PM, Darrin Cardani wrote:
>
> On Oct 19, 2010, at 11:57 AM, Paul Miller wrote:
>
>> On 10/19/2010 1:55 PM, Paul Miller wrote:
>>> In response to a button (custom UIButton view) press I'm calling
>>> getInputImage() to fetch the full-frame (progressive) image for the
>>> current frame. The returned image has an orientation of top-left, but
>>> it's actually up-side-down in memory. What did I do wrong?
>>
>> Oops - sorry for the C-style function format. I'm referring to the getInputBitmap method of the FxTemoralImageAPI.
>
>
> Hmm.... it doesn't sound like you've done anything wrong. I can't imagine a situation where we would send you an upside down image and it would be correct. Could you file a bug about this?
>
> Thanks,
> Darrin
> --
> Darrin Cardani
> email@hidden
>
>
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