Re: FxPlug 3.0 has shipped!
Re: FxPlug 3.0 has shipped!
- Subject: Re: FxPlug 3.0 has shipped!
- From: Darrin Cardani <email@hidden>
- Date: Fri, 20 Dec 2013 10:21:04 -0800
On Dec 20, 2013, at 10:10 AM, Paul Miller <email@hidden> wrote:
> On 12/20/2013 10:40 AM, Darrin Cardani wrote:
>> As most of you probably guessed, we’ve update the FxPlug SDK with the
>> recent release of FCPX 10.1 and Motion 5.1. You can download it by
>> logging in to your developer.apple.com <http://developer.apple.com>
>> account and clicking on “Additional Downloads”. Here’s a list of changes:
>>
>> * Custom UI available in Final Cut Pro.
>> * New UI elements in Motion and Final Cut Pro: Push Buttons, Help
>> Buttons, Font Menu.
>> * Added the constant kFxPropertyKey_IsThreadSafe to FxBaseEffect.h
>> which indicates to the host application that it is safe to call the
>> plug-in to render on multiple threads at the same time.
>> * XPC components for FxPlugs that need entitlements beyond the host
>> apps' entitlements. • FxAppearanceAPI - Make your custom UI fit in
>> with the hosts' UI.
>> * Support for loading sandbox aware plugins.
>>
>>
>> Yes, you read that correctly - custom UI in Final Cut Pro! Built-in push
>> buttons! Built in font menus! Running on multiple GPUs at the same time!
>
> That's awesome Darrin!
>
> How about making FCP templates easier? <grovel>
Thanks! And believe me, making templates easier is on my mind. I’m hoping to improve the situation in the future, though it will take some time.
Darrin
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