Re: Black Mac Pro
Re: Black Mac Pro
- Subject: Re: Black Mac Pro
- From: Darrin Cardani <email@hidden>
- Date: Fri, 29 Aug 2014 12:00:12 -0700
Christoph,
The most obvious difference would be that it has 2 GPUs and that rendering happens on both of them (simultaneously if you’ve set the property that allows it). It’s probably going to be difficult to debug without actually having a machine to test with.
Note that you don’t actually need a new MacPro for a test like this, though. If you have an older MacPro and can find 2 identical video cards, you can put them both in it and get the multi-threaded rendering.
Are there any errors printed to the console? If you have a customer that has a dual GPU setup, you could send them a version with some extra logging and see if you’re getting any OpenGL errors.
Darrin
On Aug 29, 2014, at 11:56 AM, Christoph Vonrhein <email@hidden> wrote:
> Hello,
>
> I'm having a few issues with my plugins on the new black round Mac Pro. They only render a white image... I don't have the new Mac Pro because of it's price. My plugins are using a lot of vertex and fragment shaders. I suspect that there is a difference between any other Mac and the black Mac Pro, because my plugins run everywhere else.
>
> Does someone know about any significant thing that I should take a look at?
>
> Thanks!
> Christoph Vonrhein
>
>
> _______________________________________________
> Do not post admin requests to the list. They will be ignored.
> Pro-apps-dev mailing list (email@hidden)
> Help/Unsubscribe/Update your Subscription:
>
> This email sent to email@hidden
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Pro-apps-dev mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden
References: | |
| >Black Mac Pro (From: Christoph Vonrhein <email@hidden>) |