Re: Is code signing absolutely required for fxplug3
Re: Is code signing absolutely required for fxplug3
- Subject: Re: Is code signing absolutely required for fxplug3
- From: Darrin Cardani <email@hidden>
- Date: Thu, 16 Jan 2014 13:50:10 -0800
Yes, PlugInKit requires that your app be signed. You can use AdHoc signing during testing. Be sure to set it at the Project level and use the same signature for all the components you build.
Darrin
On Jan 16, 2014, at 11:26 AM, Ardo Avancena <email@hidden> wrote:
> Is the code signing absolutely required to run now? I'm getting an error:
>
> plug-in signature fault: code object is not signed at all
>
> whenever I run the command:
> pluginkit -a /<application_location>/BrightnessFilter.app/Contents/PlugIns/*
>
> Thanks
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