FxTemporalImageAPI from background thread
FxTemporalImageAPI from background thread
- Subject: FxTemporalImageAPI from background thread
- From: Roman <email@hidden>
- Date: Sat, 19 Sep 2015 02:31:27 +0300
Hi guys,
Is FxTemporalImageAPI::getInputBitmap supposed to work from another thread? I’m developing a plugin that needs preprocessing of entire clip, so I’m running a loop in a background thread that fetches all the frames using this API. This works fine. But only once per effect life time. E.g. if I need recalculation and run the loop again in another background thread (the first one is already finished) then this function crashes during a call to glGetInteger.
If I delete the effect from a clip and re-apply, then I again can run the loop, but again just one time for the life time of the effect.
Thanks,
Roman
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