Re: FxPlug Filter - Play to Analyze
Re: FxPlug Filter - Play to Analyze
- Subject: Re: FxPlug Filter - Play to Analyze
- From: Andrew Santa Maria <email@hidden>
- Date: Mon, 20 Jun 2016 16:20:53 -0700
Hi Peter,
Thanks for the suggestion. I'm actually trying to implement the showing of a progress window when the frames get analyzed. It functions perfectly in Motion, but using the plugin in Final Cut Pro X is where I'm facing issues. In Final Cut Pro X, the window intermittently displays after the analysis is complete (I run the analysis function in renderOutput), and I got that far into making it "work" in FCPX by finding out that I had to surround my GUI-altering code with dispatch_async(dispatch_get_main_queue(), ^{ ... }). Have you run into any issues getting your dialog box to consistently show up before the analysis?
Thanks,
Andrew
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