OpenGL Headers and libraries under X11
OpenGL Headers and libraries under X11
- Subject: OpenGL Headers and libraries under X11
- From: Kurt Zimmerman <email@hidden>
- Date: Thu, 11 Dec 2003 19:49:09 -0800
Sorry for the cross post, but I didn't know which list was more appropriate.
I have an X11/OpenGL application that appears to be using the OpenGL
headers and libraries in /usr/X11R6/include/GL and /usr/x11R6/lib
respectively.
These libraries and headers don't contain functions or prototypes for
the GL_ARB_fragment_program extension, which I would like to use. The
glxinfo command shows that the 9600 Mobility card supports this extension.
A header file with the prototypes does appear in
/System/Library/Frameworks/OpenGL.framework/Versions/A/Headers/
and a corresponding library exists in
/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/
What's the best way to make use of the Apple/ATI OpenGL headers and
libraries? Add the library directory in my LD_LIBRARY_PATH and the
header directory into my include path? Overwrite the files in
/usr/X11R6 with the Apple/ATI files (after making backups of course) ?
Copy the Apple/ATI files into /usr/include/GL and /usr/lib (as these
are already in my search path)? Or do I need X11 specific versions of
the Apple/ATI files?
I'm running Panther.
Thanks,
Kurt
_______________________________________________
x11-users mailing list | email@hidden
Help/Unsubscribe/Archives: http://www.lists.apple.com/mailman/listinfo/x11-users
X11 for Mac OS X FAQ: http://developer.apple.com/qa/qa2001/qa1232.html
Report issues, request features, feedback: http://developer.apple.com/bugreporter
Do not post admin requests to the list. They will be ignored.