Re: remote opengl over x11
Re: remote opengl over x11
- Subject: Re: remote opengl over x11
- From: Martin Costabel <email@hidden>
- Date: Fri, 21 Jul 2006 22:53:34 +0200
Ken Thomases wrote:
[]
Another approach would be to set the LIBGL_ALWAYS_INDIRECT environment
variable (to anything). This forces all clients to use indirect rendering.
Thank you very much for this valuable information. This solves another
problem that has bothered me for a long time:
When running X11 opengl programs on a remote Mac over a ssh tunnel, you
sometimes get the right graphics window, but it remains black, and
instead of the opengl graphics you get the message
failed to bind to surface
No other error message appears.
This happens whenever the same user that executes the X client is also
logged in at the console on the remote Mac. OpenGL then gets confused
and tries to run quartz opengl instead of X11 opengl.
Setting LIBGL_ALWAYS_INDIRECT prevents this.
--
Martin
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