Re: Packaging X11 in application bundle for redistribution?
Re: Packaging X11 in application bundle for redistribution?
- Subject: Re: Packaging X11 in application bundle for redistribution?
- From: "Hurt, Darrell (NIH/NIAID) [E]" <email@hidden>
- Date: Thu, 30 May 2013 00:37:30 +0000
- Thread-topic: Packaging X11 in application bundle for redistribution?
Hi Jeremy,
That's pretty clever. I'll give it a try. Thanks!
Darrell
Darrell Hurt, Ph.D.
Section Head, Computational Biology
Bioinformatics and Computational Biosciences Branch (BCBB)
OCICB/OSMO/OD/NIAID/NIH
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----- Original Message -----
From: Jeremy Huddleston Sequoia [mailto:email@hidden]
Sent: Wednesday, May 29, 2013 07:25 PM
To: Hurt, Darrell (NIH/NIAID) [E]
Cc: email@hidden <email@hidden>
Subject: Re: Packaging X11 in application bundle for redistribution?
On May 29, 2013, at 2:56 PM, "Hurt, Darrell (NIH/NIAID) [E]" <email@hidden> wrote:
> Hi there,
>
> I'm following the guide posted here:
> http://wiki.octave.org/Create_a_MacOS_X_App_Bundle_Using_MacPorts
>
> I want to make an application bundle to run an X11 app that I built with MacPorts. I've gotten as far as populating the bundle with the MacPorts app tree, but when I try to run it, I get an error code about not finding X11. This would be resolved if I simply install Xquartz on the machine. But I want to package X11 into the app bundle so that all a user has to do is double click the application bundle icon and the app will start. I tried copying the XQuartz application into the bundle, but that didn't work. I also tried copying /opt/X11 into the bundle, but that didn't work, either.
>
> Any thoughts?
You could have the X11 server be the bundle's application and have it execute your application and the window manager on launch.
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