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Re: Random Numbers fasters than the osax
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Re: Random Numbers fasters than the osax


  • Subject: Re: Random Numbers fasters than the osax
  • From: Arthur J Knapp <email@hidden>
  • Date: Thu, 28 Mar 2002 20:05:51 -0500

> Subject: Random Numbers fasters than the osax
> From: email@hidden (Michael Sullivan)
> Date: Wed, 27 Mar 2002 14:07:25 -0500

> I've just had the brilliant idea to write some ad hoc monte carlo sims
> in applescript since I'm getting really comfortable with it. For the
> kind of accuracy I'm looking for, it has the potential to be plenty fast
> enough, except for one thing. I need to generate a lot of random
> numbers -- that's an osax which takes about 10 times as long as a
> vanilla instruction, making it *just* slow enough that a useful sim for
> what I'm looking at might take an hour or two to run, instead of maybe
> 10 minutes.
>
> That's not a huge deal, but I'm wondering if one of you math wiz folks
> has a vanilla random number generator handy, or a suggestion on how to
> build one.

This is going to look really silly to the "math wiz folks", but the
following handler does seem slightly faster than the random osax
command:

(* A very simple random number generator, (for obtaining a
* specified range), that does not use any scripting
* addition commands.
*)
on RandomRange(n, m)
set r to ""
repeat ("" & m)'s length times
set r to r & "0123456789"'s some item
end repeat
return ((0 + r) mod m) + n
end RandomRange

set t0 to current date

repeat 5000 times
set x to RandomRange(1, 1000)
end repeat

set t1 to current date

repeat 5000 times
set x to random number from 1 to 1000
end repeat

set t2 to current date


{t1 - t0, t2 - t1}



{ Arthur J. Knapp, of <http://www.STELLARViSIONs.com>
<mailto:email@hidden>
try
<http://www.appleklub.cz/~koudelka/home.shtml>
on error number -128
end try
}
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