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Re: NSBitmapImageRep problem (I think)
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Re: NSBitmapImageRep problem (I think)


  • Subject: Re: NSBitmapImageRep problem (I think)
  • From: Marcel Weiher <email@hidden>
  • Date: Fri, 19 Apr 2002 22:18:26 +0200

On Friday, April 19, 2002, at 01:08 Uhr, Brian Williams wrote:


board = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes:NULL

pixelsWide:frame.size.width

pixelsHigh:frame.size.height
bitsPerSample:1
samplesPerPixel:1

1 bit per sample, 1 sample per pixel = 1 bit per pixel.

[snip]

//be sure the bit map is clear
for(i=0; i<frame.size.width*frame.size.height; i++)
boardData[i]=0;

Right here you're assuming 1 byte per pixel. So you're clearing 8 times the memory allocated to your bitmap, meaning that in addition to clearing the bitmap data you allocated you're also smashing 7 times that amount. Also, you're using float multiplication for the limit and not asking the NSBitmapImageRep.

Use

memset( boardData, 0, [board bytesPerRow] * [board pixelsHigh] );

instead. Also, you will need to take the 1-bitness of your bitmap into account when setting pixels later on.

That, or use bitsPerSample = 8. However, you should still ask the NSBitmapImageRep what exactly the values for bytesPerRow are, because the NSBitmapImageRep is free to allocate more than you requested for better alignment.

Marcel

--
Marcel Weiher Metaobject Software Technologies
email@hidden www.metaobject.com
Metaprogramming for the Graphic Arts. HOM, IDEAs, MetaAd etc.
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References: 
 >NSBitmapImageRep problem (I think) (From: Brian Williams <email@hidden>)

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