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Distributed Objects overkill?
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Distributed Objects overkill?


  • Subject: Distributed Objects overkill?
  • From: Francisco Tolmasky <email@hidden>
  • Date: Sat, 1 Nov 2003 22:39:17 -0800

I'm writing a networked program which as a side function hash a chat client. Would it be overkill to use distributed objects to implement the chat capability? As opposed to say, lower level bsd sockets and NSFileHandles (as in macdevcenter's RCE example). I'm new to networking so I honestly don't know. Also, if I do use distributed objects, in the chat and in general, is it better to use oneway and bycopy messages send strings from server to client. For example, the client sends a oneway message to the server asking for possibly an image, then the server sends a oneway bycopy message with the image data. Or would it simply be better for the client program to say something like NSImage *theImage= [distantObject image];

Francisco Tolmasky
email@hidden
http://users.adelphia.net/~ftolmasky
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