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Re: Hex codes in plists
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Re: Hex codes in plists


  • Subject: Re: Hex codes in plists
  • From: Nicholas Riley <email@hidden>
  • Date: Mon, 3 Nov 2003 14:54:21 -0600
  • Mail-followup-to: Glen Simmons <email@hidden>, email@hidden

On Mon, Nov 03, 2003 at 02:38:29PM -0600, Glen Simmons wrote:
> I should've mentioned - these are existing resources. Changing hundreds
> of these by hand is not my idea of fun :). Which is why I was wanting
> to let the computer do it.

In this case, I'd suggest writing a quick script to transform the
resources. Python would be my choice, but you should be able to write
it as C/C++/Objective-C using property list parsers in
CoreFoundation/Foundation.

--
=Nicholas Riley <email@hidden> | <http://www.uiuc.edu/ph/www/njriley>
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References: 
 >importing PB projects in Xcode (From: Luca Torella <email@hidden>)
 >Hex codes in plists (From: Glen Simmons <email@hidden>)
 >Re: Hex codes in plists (From: Nicholas Riley <email@hidden>)
 >Re: Hex codes in plists (From: Glen Simmons <email@hidden>)

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