Re: Super Newbie
Re: Super Newbie
- Subject: Re: Super Newbie
- From: Wade Tregaskis <email@hidden>
- Date: Wed, 5 Nov 2003 22:51:09 +1100
Thanks everyone for your help. Another thing I found is REALbasic,
which looks promising for cross platform development. Does anyone in
here recommend its usage, and in what context is it used? Is it mostly
used for RAD and such. I read one article on Apples site where a
developer of meeting software says he uses it to prototype the
interface, but I take it that he then goes back to another method for
real development. I was impressed how Apple took the aqua interface
onto my Windows machine for their release of iTunes. Is there a way to
easily do this, create an app for Windows that is the replica of a Mac
app? I would assume that you would not be able to reuse Cocoa by any
means, that you would have to port it somehow.
Not so long ago you'd start a tremendously one-sided flame war
mentioning RealBasic on this last... I hope for your sake people are
beyond that now. :)
In brief, RealBasic is pretty cool. It gives you an excellent
object-orientated environment and language, hides a lot of irrelevant
details, and lets you produce some spiffy stuff pretty quick. Plus,
it's inherently cross platform in all forms. You won't get the OS X
interface on Windows, because RealSoftware can't be expected to
reproduce all Apple's work - and plus your Windows users probably won't
like the inconsistency.
The downside is that as always you trade power for convenience. If you
want to write some performance-sensitive apps, or apps that do unusual
things with regards to system API's, you'll quickly hit RealBasic's
limits. Plus, it's generally patronised by more traditional
developers, rarely for any good reason. So it might make a useful
resume filler, but I wouldn't try it as your leading skill.
My advice would be to try RealBasic first, but be open to exploring
Cocoa & Objective-C in cases where RealBasic isn't what you need.
Wade Tregaskis
-- Sed quis custodiet ipsos custodes?
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