Multiple problems caused by changing NSThread sleepUntilDate interval
Multiple problems caused by changing NSThread sleepUntilDate interval
- Subject: Multiple problems caused by changing NSThread sleepUntilDate interval
- From: Mike Brinkman <email@hidden>
- Date: Sun, 01 Feb 2004 21:34:47 -0500
I'm having several problems with a game I'm writing in Cocoa, none of which
seemed to happen until I changed the time interval in my NSThread.
Right now, I'm using
[NSThread sleepUntilDate:[NSDate dateWithTimeIntervalSinceNow:0.02]];
And I'm getting Signal 10 & Signal 11 errors. I don't experience them when
the interval is greater than 0.02.
Also, a problem is occurring with my collision detection for the player
paddle. It wasn't able to go through the bounds of the view until I changed
the time interval.
Finally, for whatever reason, my NSTextViews for the player & computer
scores don't get updated properly. I call
[pScoreField setIntValue:++pScore];
The score increases, but it's like the numbers overwrite the previous score,
so that the score will have 1 superimposed over the 0. Sometimes it happens,
sometimes it doesn't.
If anybody could please check out my code & tell me what the deal is, I
would really be grateful. The code can be downloaded at:
http://www.msu.edu/~brinkma1/xPong.sitx
Sorry to bother everybody, but I'm really having quite a bit of trouble.
Ordinarily I would post this kind of request at iDevGames, but they don't
seem to be up right now.
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