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Re: Cocoa/Windows parallel dvlpmt
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Re: Cocoa/Windows parallel dvlpmt


  • Subject: Re: Cocoa/Windows parallel dvlpmt
  • From: John Stiles <email@hidden>
  • Date: Mon, 2 Feb 2004 13:33:54 -0800

On Feb 2, 2004, at 9:57 AM, Darrin Cardani wrote:

At 7:03 AM -0800 2/2/04, John Stiles wrote:
On Jan 31, 2004, at 3:52 PM, Darrin Cardani wrote:

As I understand it, you can't use STL in Cocoa code. If nothing else, you'll have problems with templates because of the "<>" bracket syntax, if I recall correctly.

This is not true at all.

I love Cocoa as well as STL. Mixing them is easy and works quite well. Obviously you can't pass a vector<> to something that expects an NSArray*, etc, but there is no reason why STL can't be used in a Cocoa app.

Sorry for the confusion. I was told it wasn't possible, but I've never tried it as I don't use templates too often. Maybe it wasn't possible at one time in the past? I don't know. But thanks for the update.

In OS X 10.0.x it was definitely a real PITA. I don't remember how good or bad it was for 10.1.x (I was a total Cocoa lightweight back then). By 10.2.x things got pretty well sorted out and you could use C++ and Cocoa together in production work.
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References: 
 >Re: Cocoa/Windows parallel dvlpmt (From: John Stiles <email@hidden>)
 >Re: Cocoa/Windows parallel dvlpmt (From: Darrin Cardani <email@hidden>)

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