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Re: Cocoa/Windows parallel dvlpmt
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Re: Cocoa/Windows parallel dvlpmt


  • Subject: Re: Cocoa/Windows parallel dvlpmt
  • From: Chris Hanson <email@hidden>
  • Date: Mon, 2 Feb 2004 17:55:42 -0600

On Feb 2, 2004, at 11:19 AM, Erez Anzel wrote:
When my data changes, I typically iterate first through the views; each view then tells the model to redraw its objects, passing it the view so that the objects will know the drawing scale etc. (each object knows its real-world coordinates, not its window coordinates).

One way to build cross-platform code is to implement a modified MVC architecture, more like an MVCC architecture.

Instead of just

Model <--> Controller <--> View

you have

Model <--> Model Controller <--> View Controller <--> View

with the left half platform-independent (say in C++/STL) and the right half platform-dependent (say in Objective-C/Cocoa or C#/.NET or Python/Gtk+ or...).

In this case, what I'd probably do is have the model not embody too much knowledge about how to draw itself. Rather, I'd leave that up to a model controller. The model controller iterates through the model objects it controls, collecting the information necessary to draw them when asked to draw by a view controller (which has been asked to draw by a view). The view controller converts this information to whatever the view needs and the view does the actual drawing.

Obviously you can short-circuit this for efficiency; your "model controller" might actually wind up conceptually more like just another model object (a "workspace" or "data set" for example). And you could also wind up short circuiting this architecture for your particular application, CAD. It's just a pattern, it's not a template...

-- Chris

--
Chris Hanson <email@hidden>
bDistributed.com, Inc.
Outsourcing Vendor Evaluation
Custom Mac OS X Development
Cocoa Developer Training
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References: 
 >Re: Cocoa/Windows parallel dvlpmt (From: John Stiles <email@hidden>)
 >Re: Cocoa/Windows parallel dvlpmt (From: Erez Anzel <email@hidden>)

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