• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: Drawing onto NSImageView subclass (Newbie)
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Drawing onto NSImageView subclass (Newbie)


  • Subject: Re: Drawing onto NSImageView subclass (Newbie)
  • From: Alan Cook <email@hidden>
  • Date: Mon, 9 Feb 2004 18:26:34 -0800 (PST)

Hi Jens,

That makes sense now. Don't know why I never thought of that. I guess
the permanence of the dots without an image there, threw me off. I
think I'll use your NSPoint wrapper, and I'll making a Location object
containing the descriptive information specific to my app. Now that
that problem is solved I can work on the rest of the algorithms. (I'll
code it a little tonight and hopefully finish tomorrow, anyway.)

Actually, for the wrapper, some hints on something faster would be most
appreciated. I'll try to learn as I go, and come back here if I get
hung up.

Thanks,
Alan Cook

--- Jens Bauer <email@hidden> wrote:
> Hi Alan,
>
> You're only drawing one point in your drawing code.
>
> Why you see more than one point, when you specify an image, is
> because
> the image erases the point first.
>
> You should remember all the points you want to draw, in some kind of
> buffer.
> You could use an array of points (you can't just add a NSPoint to a
> NSArray, because NSPoint is not a subclass of NSObject, it's just a
> plain structure).
>
> This would probably work, but would be slow if you're going to add
> many
> points:
{snip}
> There's a more complicated way, which is *way* faster, and uses less
> memory. Let me know, if this isn't good enough, and I'll spend some
> time on coming up with a solution.
>
> ...So in short: Create a NSMutableArray in your -initWithFrame for
> your
> view...
> pointArray = [[NSMutableArray array] retain];
>
> ...and in your mouseDown, you add the point by...
> pt = [[MyPoint alloc] initWithPoint:center];
> [pointArray addObject:pt];
> ...in your drawRect, you could iterate through all these points and
> draw each of them by...
> count = [pointArray count];
> for(i = 0; i < count; i++)
> {
> [self addPoint:[[pointArray objectAtIndex] point]];
> }
> ...and remember in your dealloc...
> [pointArray release];
> ...That should do it.
{snip}
> Love,
> Jens
>

__________________________________
Do you Yahoo!?
Yahoo! Finance: Get your refund fast by filing online.
http://taxes.yahoo.com/filing.html
_______________________________________________
cocoa-dev mailing list | email@hidden
Help/Unsubscribe/Archives: http://www.lists.apple.com/mailman/listinfo/cocoa-dev
Do not post admin requests to the list. They will be ignored.

References: 
 >Re: Drawing onto NSImageView subclass (Newbie) (From: Jens Bauer <email@hidden>)

  • Prev by Date: Type/Creator codes for RTFD Documents
  • Next by Date: Re: Drawing onto NSImageView subclass (Newbie)
  • Previous by thread: Re: Drawing onto NSImageView subclass (Newbie)
  • Next by thread: Re: Drawing onto NSImageView subclass (Newbie)
  • Index(es):
    • Date
    • Thread