At my wits end with NSSound!
At my wits end with NSSound!
- Subject: At my wits end with NSSound!
- From: Mike Brinkman <email@hidden>
- Date: Tue, 10 Feb 2004 22:54:58 -0500
I've tried everything I can think of and I still can't get the first sound
in my program to play without a delay. A search of the mailing list archive
turns up nothing of value.
I've tried:
mySound = [[NSSound soundNamed:@"aSound"] retain];
Then
[mySound play];
I've also tried to create a bundle, and init a sound with a path for a
resource:
mainBundle = [NSBundle mainBundle];
NSString *aSound = [mainBundle pathForResource:@"aSound" ofType:@"wav"];
mySound = [[NSSound alloc] initWithContentsOfFile:aSound byReference:NO];
Somebody here told me that the problem was that my sound was a .wav file, so
I converted it to .aiff using Quicktime, still to no avail.
I tried loading the sounds into an NSDictionary and then playing them as
such because somebody else here told me this would force them to be loaded:
[[sounds objectForKey:@"mySound"] play];
I'm using 10.2.8 & Project Builder v. 2.0.1 w/the August 2003 & October 2003
patches.
Sorry for the rant, but I've been trying to figure this out off and on for a
few weeks now, and it is extremely frustrating. Is there something I'm doing
wrong, or is there some sort of glitch with NSSound.
I was planning on doing a write-up for iDevGames about my experience
developing my first Cocoa game program, is there at least some explanation
for why there is a delay for the first time sounds are played?
_______________________________________________
cocoa-dev mailing list | email@hidden
Help/Unsubscribe/Archives:
http://www.lists.apple.com/mailman/listinfo/cocoa-dev
Do not post admin requests to the list. They will be ignored.