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Re: At my wits end with NSSound!
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Re: At my wits end with NSSound!


  • Subject: Re: At my wits end with NSSound!
  • From: Mike Brinkman <email@hidden>
  • Date: Wed, 11 Feb 2004 08:11:49 -0500

Using QT or CoreAudio for this problem seems like swatting a fly with a
sledge hammer. Besides, I took a look at the QT & CoreAudio docs in my
developer folder, and didn't see anything about using them with Cocoa.

The QT PDFs I found look like they pertain to OS 9, and the code looks like
Pascal (?), whereas the only things I see in my CoreAudio docs are Java &
MIDI info. I doubt there are any easy intro tutorials for either.

I made sure to look around at several sites before coming back here to ask
again, including CocoaDev, CocoaDevCentral, Mamasam, etc. I saw that
discussion, but it pretty much comes to the same conclusion as you did.

On 2/11/04 12:16 AM, "Ryan Bates" <email@hidden> wrote:

> I have the same problem, but in my case it's not too big of a deal. If
> you are developing a game I suggest using Quicktime or CoreAudio.
> There's really not a whole lot you can do when it comes to NSSound -
> you can't even change the volume.
>
> There was a short discussion about it at cocoadev.com. I don't know if
> it'll help or not, but worth a look:
> <http://www.cocoadev.com/index.pl?PreloadASound>
>
> Ryan
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  • Follow-Ups:
    • Re: At my wits end with NSSound!
      • From: Roy Lovejoy <email@hidden>
References: 
 >Re: At my wits end with NSSound! (From: Ryan Bates <email@hidden>)

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