Re: NSScreenSaverWindowLevel
Re: NSScreenSaverWindowLevel
- Subject: Re: NSScreenSaverWindowLevel
- From: Lorenzo <email@hidden>
- Date: Wed, 11 Feb 2004 20:36:08 +0100
Thank you for your prompt reply.
My application is a screensaver.
I simply put an openGL view within the screensaver content window.
Do I have the same limitations?
Best Regards
--
Lorenzo
email: email@hidden
>
From: Ryan Bates <email@hidden>
>
Date: Wed, 11 Feb 2004 10:28:53 -0800
>
To: Lorenzo <email@hidden>
>
Cc: Cocoa-Dev Apple <email@hidden>
>
Subject: Re: NSScreenSaverWindowLevel
>
>
If it's a full screen window instead of a full screen context, you
>
might want to try setting the alert window level to
>
NSScreenSeverWindowLevel+1. What is the full screen window level set to
>
anyway?
>
>
Ryan
>
>
>
On Feb 11, 2004, at 9:18 AM, Lorenzo wrote:
>
>
> Hi,
>
> I want to display an alert window over my openGL full screen window.
>
> I need that to notify to the user, after 10 minutes, that the demo
>
> version
>
> can run only for 10 minutes.
>
> But even if I set the window level to NSScreenSaverWindowLevel
>
> my window doesn't come up. When I quit the application I can see for a
>
> second that the window is there, just beyond the full screen openGL
>
> window.
>
>
>
> How can I put my window over the full window?
>
> Or should I better close firstly the full window and then diplay the
>
> alert
>
> window? I would like to let the user continue to use the app without
>
> some
>
> features... so the last solution should not work so well.
>
>
>
> Best Regards
>
> --
>
> Lorenzo
>
> email: email@hidden
>
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