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Re: Optimizing Screensaver
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Re: Optimizing Screensaver


  • Subject: Re: Optimizing Screensaver
  • From: Stéphane Sudre <email@hidden>
  • Date: Fri, 16 Jan 2004 23:56:41 +0100

On vendredi, janvier 16, 2004, at 10:11 PM, Jurjan Dijkstra wrote:

Hi list,
I'm making a screensaver (like everybody has done at one time or another I guess).

My problem is that on 'slower' machines it's taking up to 40% processor-utilization.
( found by ssh'ing into the machine and using top).

I would like to lower that percentage.
After all, all I'm doing is displaying some text (max about 7 small lines)
(using: [[NSString stringWithFormat:@"%@",[teksten objectAtIndex:i]] drawAtPoint:NSMakePoint(x_pos, y_pos[i]) withAttributes:attribuutjes];)
and some small picts
(using: [ster[1] compositeToPoint:NSMakePoint((([self bounds].size.width - (grootte.height * 5)) / 2) + (i * grootte.height), y_pos[[teksten count]]) fromRect:NSMakeRect( 0, 0, grootte.height, grootte.height ) operation:NSCompositeSourceOver];)
and appleevents (querying iTunes (what else....))

I have NO idea where to start, and furthermore: how DOES one analyse a screensaver while running??
After all, a screensaver (by definitiion) only runs when the user isn't doing anything.

Does anybody have an idea on how to accomplish this??

2 possible suggestions without using the dev tools:

[[NSString stringWithFormat:@"%@",[teksten objectAtIndex:i]] drawAtPoint:NSMakePoint(x_pos, y_pos[i]) withAttributes:attribuutjes];

[[teksten objectAtIndex:i] drawAtPoint:NSMakePoint(x_pos, y_pos[i]) withAttributes:attribuutjes];

// If teksten only contains NSString instances

[ster[1] compositeToPoint:NSMakePoint((([self bounds].size.width - (grootte.height * 5)) / 2) + (i * grootte.height), y_pos[[teksten count]]) fromRect:NSMakeRect( 0, 0, grootte.height, grootte.height ) operation:NSCompositeSourceOver];

[ster[1] compositeToPoint:NSMakePoint(((NSWidth([self bounds]) - (grootte.height * 5)) * 0.5) + (i * grootte.height), y_pos[[teksten count]]) fromRect:NSMakeRect( 0, 0, grootte.height, grootte.height ) operation:NSCompositeSourceOver];

You should also consider caching: NSMakeRect( 0, 0, grootte.height, grootte.height )

This is a method constant I guess: ((NSWidth([self bounds]) - (grootte.height * 5)) * 0.5)

so keep it as a constant at the beginning of the loop

float tHorizontalStart;
NSRect tDrawingFrame;
NSPoint tPoint;

tHorizontalStart= (NSWidth([self bounds] - grootte.height * 5) * 0.5;

tDrawingFrame= NSMakeRect( 0, 0, grootte.height, grootte.height );

tPoint.x= tHorizontalStart;
tPoint.y= y_pos[[teksten count]];

for(...)
{
[ster[1] compositeToPoint: tPoint
fromRect:tDrawingFrame
operation:NSCompositeSourceOver];

tPoint += grootte.height; // One addition instead of a lot of operations
}

And before trying to optimize something that is internally slow (currently) (drawing pictures and text with Quartz), think OpenGL.
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      • From: Jurjan Dijkstra <email@hidden>
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 >Optimizing Screensaver (From: Jurjan Dijkstra <email@hidden>)

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